
ACTION STRATEGY
A western tabletop adventure of legendary proportions for 1-6 players.
We are glad to announce that this Wild West story is finally on Kickstarter as a series of board games. Hopefully, that will make a huge smile on the faces of those who already visited the world of Hard West on PC or other consoles.
This is a game that requires strategic thinking, clever planning, and exemplary execution to succeed. To triumph, players must explore dangerous locations, discover and defeat enemies, and collect equipment and treasures.
Hard West is a board game that can support between 1-6 players. It is a great social game that's quite easy to learn but takes time to master. You will be surprised to see how your friends around the table can easily pick up the rules.
Hard West is a massive experience where you can build your own towns and play different scenarios.
Day or night? Our game board has been designed to meet all your requirements. Each site has been adjusted to various scenarios that we have prepared just for you. So what? Western or horror? The choice is yours.
There are 12 different miniatures for a base version of the game. Each has own distinguished features. Players can choose between cowboys, adventurers, and demons. Each character has a set of special forces and abilities.
Inside the box, you will find more than 50 unique cards that are insane game-changers. Many of them work as a unique ability that allows you to take action in the form of response on your oppononents turn what makes it fucking hard and unpredictable.
Hard West a horror strategy game settled in the old Wild West. In a world where everyone is a hostile and making allies is not easy. Luckily there are still some people eager to join your cause. It does not mean really that they are good folks. They just have their own business too. You and your team of gunslingers will struggle in intense gunfights obtaining personal goals. The world of Hard West is full of bandits, demons, and other supernatural beings.
In cooperation with Wargamer, we organised a series of tests to see if everything is perfect. A few adjustments have been suggested but in general the game was very well received! Players especially liked the aspect of a decision-making process. There is never only one good strategy here. The game gives layers and layers of interactions.
Now, this is the thing you will really love⏤ metal components. Everyone who decided to get the most complex version of the game was ready to get the metal dice. Now, you will get some metal coins too. You will be able to use them while obtaining some equipment for your characters or simply use all metal components in other games.
Answers to the most frequently asked questions.
Yes. Both sides must use 2 AP each Turn. However if the Player decides to skip the turn or use less than 1 AP they have to skip the rest of the Round.
No. Players are only allowed to spend 2 AP during the turn even if they were able to restore some Action Points before the Restoration Phase.
Those are special cards that have different requirements and cannot be played like other cards. Mostly those cards have an effect when being discarded or counter other cards.
Yes. Such Cards are needed to be discarded to have an effect and „discarding a card is not playing a Card”.
Yes. Disguise is not a Movement. The player is simply asked to ‘place’ a token. However all Obstacles are still valid and player cannot place the token at the end of the path that would lead through Obstacles that are impossible to cross.
No. Using equipment is an action and no actions apart from using Luck are allowed.
The Character cannot play or use any action while being disguised. However a Hit instantly reveals the position. This means that once the Character is revealed they can use all Abilities as normal.
No. The Character cannot move and Foresight forces a Character to move.
Yes. Although Devilish Game does not have a suit themselves they can counter cards of the given suit. Counter is a keyword here.
No. Countering is a keyword here and such cards always overtake the Initiative.
No. Nightmare Cards do not have suits and therefore cannot be used to overtake the Initiative.
Yes. Both sides must use 2 AP each Turn. However if the Player decides to skip the turn or use less than 1 AP they have to skip the rest of the Round.